game to be played for conscious pleasure. Their inventions thus
display an almost unique combination of the neotenous enjoyment of
language-play with the discrimination of educated and powerful
intelligence. Further, the electronic media which knit them together
are fluid, `hot' connections, well adapted to both the dissemination
of new slang and the ruthless culling of weak and superannuated
specimens. The results of this process give us perhaps a uniquely
intense and accelerated view of linguistic evolution in action.
Hacker slang also challenges some common linguistic and
anthropological assumptions. For example, it has recently become
fashionable to speak of `low-context' versus `high-context'
communication, and to classify cultures by the preferred context level
of their languages and art forms. It is usually claimed that
low-context communication (characterized by precision, clarity, and
completeness of self-contained utterances) is typical in cultures
which value logic, objectivity, individualism, and competition; by
contrast, high-context communication (elliptical, emotive,
nuance-filled, multi-modal, heavily coded) is associated with cultures
which value subjectivity, consensus, cooperation, and tradition. What
then are we to make of hackerdom, which is themed around extremely
low-context interaction with computers and exhibits primarily
"low-context" values, but cultivates an almost absurdly high-context
slang style?
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